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139 Audio Reviews w/ Response

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STOP

WATCHING
ANIMES
ALL
DAY
!

K-Dm responds:

LOL how did u know

K-Dm

WHERE

THE
FUCK
ARE
YOU
???

K-Dm responds:

around lol

just not on ng much nemore these days tho

K-Dm

sounds alright to me

really a nice sounde you deliver here man, the piano melody is great but you should put some eq and filters on it to make it sound more mellow imo. the puls thing sounds a bit cheap and plain to me, too generic. the drums are alright so far, especially the sequencing is great :D chaotic wildstyle is what I like to hear ;) sometime to produce myself too... the snare could use some volume correction tho, the high end is alright and doesnt get sharp this time too, you can still raise it a bit I think, put up the higher frequencies by 1 or 2db to make it sound crispy

the piano has some potential to it, change the melody and correct the notes, add some volume changes to fake a real person playing the notes, add a note before the 3rd and 4th every 2 or 4 bars to fill out the melody and add more variation

ALL GOOD

SteakJohnson responds:

I def agree about the pulse thing Thanks for the advice aera!

right sounds are already here

Mad potential here mate, you just need to clear things up and untangle the sounds resulting in a properly designed arrangement ;)

First, I really like the bass and how different and metallic / crisp it sounds, yet it lack the whole mid section -> change the sound design or add a new mid bass which plays WITH the first one NOT behind it or next to it, that's really hard to pull off I think. For example Teebee use at least 3 basses in his track Confession. You don't have to be this awesome tho ;D A tip from me for the modulation: Stretch the lead in "warp" at 0:09 - 0:10 to 4 steps and let it play like this:

, . . . , . . . , . . . , . . .

k _ _ _ s _ _ k _ _ k _ s _ _ _

dooua PISH (4 steps instead of 2)

What bugs me the most is the arrangement, you let the beat roll for 3 bars and then switch to the bassline playing for 4 bars and then for 3 bars again. Its not a very great arrangement imo, could be a personal thing but this just doesn't do it for me.

Drums! Drumsss! I agree, the snare sounds very solid in its character, yet it is overcompressed and held down by the bassline. The kick also needs some more work, the intro kick is fine but when you bring in the bass it sounds muddy and "bubbling", you can clearly hear it at 0:05. I can't tell if its the sub part of the bassline or if you just layered another kick, whatever it is, it needs to be fixed >:)

Mastering sounds ... OK this time, the only real big issue here is the bassline, which is just too loud and does conflict with the kick. Even the superhigh end is absent, its much more enjoyable. Also the arp you use at the intro is something you seem to like, fast paced melodies behind the drums are something that define you as a producer, I hear them often in your tunes. You already found your way.

SteakJohnson responds:

I agree that the arrangement sucks (I just barely had stuff layed down when I had to leave) Thanks for the review, I promise when you release I will write a rather long and helpful review like the one you have written here

"Leave your honest opinion"

I dont know why everyone leaves such high scores, I think you have better tracks with better drums, better melodies, more variation, greater samples and less issues...

The beat is alright and I dig the kickdrum (the compression is alright to me), it has a nice reverb to it and I like the soft and deep sound. The hihats and fills blend in nicely and go well with the rest of the beat without standing out too much. Great sounding choirs aswell, I like choirs anyway thats always a win for me :) While I really like the piano you sampled I cannot listen to the vocal sample at all, not that its noo creepy or disturbing (it is, later) but the sample is just too loud, it suffers from clipping and distorted frequency ranges right at 0:18, the mid is fucked up at all >.o

2:54 is very short you must agree and it gets even shorter when you cut off the beat after 16 bars. Its just too much stop and go for me and there is no real climax or "intelligent" play structure at all to keep the listener entertained. The intro hurts my ears cause of the vocals, the verse is nice but too short and doesn't lead into a pumping hook or anything and so it just a sluggish beat repeating itself just to get cut up by empty vocal parts :/

7/10
3/5

I hope you can get something constructive out of this...

DJ-Delinquent responds:

nothing you said really has any effect to give it a low score

your just nit picking on very tiny parts

no one is perfect.

great as expected

son, I dun get why you say I am so damn great a mastering tunes, this is great work here you pull off! I havent reviewed anything of your music for a long time now, you dropped a review so I thought its time :)

Sound choices great as expected, I thought I could be dissapointed (somehow) because I havent kept track of your upload quality but DUDE you nailed it! Melody -wise its very cool and I really like the hook synths, you always come up with simple melodies that manage go deep under my skin. Nothing to complain about here. The ghost drums in the backgrond are nice, and the beat changeups add a good variety to the rythm. I still could give you some mixing advice: Turn down the glass percussions a bit, same for the shakes. And personaly I would replace that midbass with a lower one or a bass that sounds more acoustic and real and boost the low end. For me there just isn't enough sub here.

flashmac responds:

Well I don't have any speakers on my computer, I make my beats through headphones so I'm unaware of the bass problems. thanks for pointing them out, I may go back and fix it one day

madfat melodies

son this is killer quality, nemesis would agree ;) the melodies are truly epic and pumping! Its as vidoegame as drum n bass but id sa its more videogame due the fighting melodies and the epic guitar line, thee is like no bass except 2 times where it comes in for a second at the beginning and the changeup. put it into videogame, the vg freaks will thank you.

nothing wrong with the mastering here from what I can hear, the synths are coming through and you can tell the different layers. there are oly a few personal things I would change: the kick / snare could come a bit louder and the kick could use some more around the 80Hz. the sub is not strong enough for me and the additional flute -ish syths in the back deserve more room. also you could easily turn it into a longer proper loop or a full song imo

other than that and the short length, its damn awesome :)

* fuck the guitar kicks ass *

4/5
9/10

AKK9 responds:

Thanks. I took all your suggestions into consideration and changed my song accordingly, unfortunately I lost the project file. I'm a bit careless with backing my stuff up before I reinstall.

Glad you liked it though and thanks for the help, really appriciated.

mastering holds you down

overall nice but too many melodies for me, too much treble and not enough sub. your drums, especially the kick, are too weak. it lacks bass and sounds like its been recorded in a tin can. the reese needs low end and a more compressed straight sound, its so spreaded and thin. The arp fits in videogames, trance, dance music but personaly I wouldnt use it in dnb like you did. the snare copmpression sounds alright but the sample is weak and not full enough (layer a more snappy snare over it) I would lower the rides a bit and turn up the kick and use a maximizer on the reese so you don't have sudden volume changes when the filter comes in.

and again the mastering, the eq is not rightcant tell, its... tinny and thin and lacks mids, get new output hardware pal >,< your mastering always holds you down

inspector9, I think you mean black sun empire

SteakJohnson responds:

yeah the ipod headphones r not workin out im gettin some studio monitors for my b-day. thanks for the well thought out review!
Its frustrating tho bcauz on my ipod headphones the kick sounds very full and so does the reese. arent the sudden volume changes what you want tho? bcaz they add to the rhythm?

get new headphones

cuz i can barely hear the snare, you have to add some eq on the hihats to give the snare some room man, really you need a working sound device first...

Hihats: Para EQ 2 and lower everything below like 800 - 1200Hz depending o the sample and be sure to use the fade out option in the sample settings if the hihat is a cutted sample with noise and stuff. When you fade it out, eq and compress it a pure clean hihat sound will come out in the end. Clear, short, right eq for seperation and no needed frequencies cut out. Make it short and effective rather that longer and noise for filling the beat, the fills come in time once you add more rhythm and samples to it.

Snare: Layer Snares! I mean LAYER SNARES!!! I personaly like the clappy snappy snares very much rather that the "standard" pish sound... so there isnt much high end that could interfer with the hihats. Use a Para EQ 2 and pull the 1st band all the way down at around 80Hz to take any unneeded frequencies out (instantly sounds much clearer if you cut the sample) same as hihats -> use the fade out a bit, trim the sample and cut the silence, apply some eq and push the 300Hz Section and adjust the high end a bit, it can help to lower the 3000Hz but keep the ~ 6000Hz to take out some of the noise but keep a tight detail in it. Compress etc and all done...

I LIEK TO HALP :)))

SteakJohnson responds:

THANKSS AERA but ive dropped this song as an iddiea. HELP APPRECIATED AS USUALL

some flaws

the drumwork is great dn "ok" so far but nothing special to me due the lack of clear arrangement that seperates the parts and build the thing up. It really doesnt sound like a buildup at all because to me it just plays random drums yet right in place but not arranged in defined parts, its like 50seconds amen loops with effects and then again different amen loops with more sub. I can't see a clear drumline going on in the whole intro like there is no start, middle or ending intro part its all the same.

Try this: First rearrange the break and make a defined beat so u can layer the drums for the drop later. Use a Para EQ2 on the Break and turn the 60Hz and 300Hz all the way down to take out the lows. Next give the choirs more room and form a melody with them getting more intense in time to reach its climax at the 48th bar if you like and then play the choirs alone for 16 Bars to the final drop. For the drop layer a simple deep drum over the amen at like 60-80Hz and use a neutral sounding midhigh snare to finish the basic work. Your break is ready for the subline now that goes with the bass effects you already got, also work out a decent arrangement that stays interesting but is still as repetitive as possible for dnb without boring the listener. Don't play to many melody notes with the stabs. Hope that helps you.

SteakJohnson responds:

Thaanks for the review aera, I just got lazy so I uploaded unfinished vers

Age 35, Male

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