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View Profile AeraDynamic

200 Audio Reviews

139 w/ Responses

I lol'ed

I had a loop playing in FL as the beat started and I was timed perfectly, it was just some fill ins and it did good to your track ;) maybe you should fill it up a bit more, I was plaing a fill at the 2nd and 9th step each bar. It was a kind of percussion -like synth short and stabby.

OK NOW! The beat has some interesting layers to it, relly cool percussion here. The drum sounds big and airy, yet I think it could be a BIT louder. The snare is so great, interesting mix between all of the 3 types (snare, clap, snap) Hats are also nice, not too sharp.

Melodies are great as usual, I count 6 different melodies in total and they all blend well :D (cloaked sub as well haha)

NOW FUCKING COLLAB!

sounds alright to me

really a nice sounde you deliver here man, the piano melody is great but you should put some eq and filters on it to make it sound more mellow imo. the puls thing sounds a bit cheap and plain to me, too generic. the drums are alright so far, especially the sequencing is great :D chaotic wildstyle is what I like to hear ;) sometime to produce myself too... the snare could use some volume correction tho, the high end is alright and doesnt get sharp this time too, you can still raise it a bit I think, put up the higher frequencies by 1 or 2db to make it sound crispy

the piano has some potential to it, change the melody and correct the notes, add some volume changes to fake a real person playing the notes, add a note before the 3rd and 4th every 2 or 4 bars to fill out the melody and add more variation

ALL GOOD

SteakJohnson responds:

I def agree about the pulse thing Thanks for the advice aera!

right sounds are already here

Mad potential here mate, you just need to clear things up and untangle the sounds resulting in a properly designed arrangement ;)

First, I really like the bass and how different and metallic / crisp it sounds, yet it lack the whole mid section -> change the sound design or add a new mid bass which plays WITH the first one NOT behind it or next to it, that's really hard to pull off I think. For example Teebee use at least 3 basses in his track Confession. You don't have to be this awesome tho ;D A tip from me for the modulation: Stretch the lead in "warp" at 0:09 - 0:10 to 4 steps and let it play like this:

, . . . , . . . , . . . , . . .

k _ _ _ s _ _ k _ _ k _ s _ _ _

dooua PISH (4 steps instead of 2)

What bugs me the most is the arrangement, you let the beat roll for 3 bars and then switch to the bassline playing for 4 bars and then for 3 bars again. Its not a very great arrangement imo, could be a personal thing but this just doesn't do it for me.

Drums! Drumsss! I agree, the snare sounds very solid in its character, yet it is overcompressed and held down by the bassline. The kick also needs some more work, the intro kick is fine but when you bring in the bass it sounds muddy and "bubbling", you can clearly hear it at 0:05. I can't tell if its the sub part of the bassline or if you just layered another kick, whatever it is, it needs to be fixed >:)

Mastering sounds ... OK this time, the only real big issue here is the bassline, which is just too loud and does conflict with the kick. Even the superhigh end is absent, its much more enjoyable. Also the arp you use at the intro is something you seem to like, fast paced melodies behind the drums are something that define you as a producer, I hear them often in your tunes. You already found your way.

SteakJohnson responds:

I agree that the arrangement sucks (I just barely had stuff layed down when I had to leave) Thanks for the review, I promise when you release I will write a rather long and helpful review like the one you have written here

"Leave your honest opinion"

I dont know why everyone leaves such high scores, I think you have better tracks with better drums, better melodies, more variation, greater samples and less issues...

The beat is alright and I dig the kickdrum (the compression is alright to me), it has a nice reverb to it and I like the soft and deep sound. The hihats and fills blend in nicely and go well with the rest of the beat without standing out too much. Great sounding choirs aswell, I like choirs anyway thats always a win for me :) While I really like the piano you sampled I cannot listen to the vocal sample at all, not that its noo creepy or disturbing (it is, later) but the sample is just too loud, it suffers from clipping and distorted frequency ranges right at 0:18, the mid is fucked up at all >.o

2:54 is very short you must agree and it gets even shorter when you cut off the beat after 16 bars. Its just too much stop and go for me and there is no real climax or "intelligent" play structure at all to keep the listener entertained. The intro hurts my ears cause of the vocals, the verse is nice but too short and doesn't lead into a pumping hook or anything and so it just a sluggish beat repeating itself just to get cut up by empty vocal parts :/

7/10
3/5

I hope you can get something constructive out of this...

DJ-Delinquent responds:

nothing you said really has any effect to give it a low score

your just nit picking on very tiny parts

no one is perfect.

great as expected

son, I dun get why you say I am so damn great a mastering tunes, this is great work here you pull off! I havent reviewed anything of your music for a long time now, you dropped a review so I thought its time :)

Sound choices great as expected, I thought I could be dissapointed (somehow) because I havent kept track of your upload quality but DUDE you nailed it! Melody -wise its very cool and I really like the hook synths, you always come up with simple melodies that manage go deep under my skin. Nothing to complain about here. The ghost drums in the backgrond are nice, and the beat changeups add a good variety to the rythm. I still could give you some mixing advice: Turn down the glass percussions a bit, same for the shakes. And personaly I would replace that midbass with a lower one or a bass that sounds more acoustic and real and boost the low end. For me there just isn't enough sub here.

flashmac responds:

Well I don't have any speakers on my computer, I make my beats through headphones so I'm unaware of the bass problems. thanks for pointing them out, I may go back and fix it one day

SICK NUTS

:CCC OMGGG HE SAMPLEZZZ!!! SHIIIIIET!!!

and i guess pros also do so what ever maiiiin

madfat melodies

son this is killer quality, nemesis would agree ;) the melodies are truly epic and pumping! Its as vidoegame as drum n bass but id sa its more videogame due the fighting melodies and the epic guitar line, thee is like no bass except 2 times where it comes in for a second at the beginning and the changeup. put it into videogame, the vg freaks will thank you.

nothing wrong with the mastering here from what I can hear, the synths are coming through and you can tell the different layers. there are oly a few personal things I would change: the kick / snare could come a bit louder and the kick could use some more around the 80Hz. the sub is not strong enough for me and the additional flute -ish syths in the back deserve more room. also you could easily turn it into a longer proper loop or a full song imo

other than that and the short length, its damn awesome :)

* fuck the guitar kicks ass *

4/5
9/10

AKK9 responds:

Thanks. I took all your suggestions into consideration and changed my song accordingly, unfortunately I lost the project file. I'm a bit careless with backing my stuff up before I reinstall.

Glad you liked it though and thanks for the help, really appriciated.

solid work but many minor issues

Actually I like the style and the sound choices, it all sounds great and comes together nicely but there are some more or less minor issues that hold it down for me. I like the bassmod and the warm morphing sound is cool but you could have done something to give it some more content. It sounds great alone I guess but its weak and thin, it needs to come through u know? The other sounds drown it and hold it back. Perhaps more distortion with eq and compression could do something.

The Drums really need more compression in my opinion, I hardly feel the kick here. The sample choice was alright tho. The Snare is also great and goes well with the kick but thats all, the hihats were nothing I'd find worth remembering, the have no character for me.

The beeping in the intro sounded nice and relaxing, cool and simple melody. When it builds up at 1:17 the bass sounded almost right btw. The drums kick in and the bassline comes up but fails to stay consistent, the mod sadly takes out the energy and thins it out at many points. But its good you brought in some fade-ins into the first half of the drop, without them it would have sounded very empty but still a few more fill-ins or melodies would have improved it.

* After the second buildup, the drop bass didn't sound as impressive as before for some reason, it got repetitive the 3 times I heard the track now.

The Arp at the second half of the second drop was VERY annoying to me, you didn't bring it in at all, you just dropped it. I was surprised (negatively) because the melody just cae out of nowhere and changed the entire style of the song from dnb to videogame music. The synth and the melody are just too strong, you instantly relate it to a sonic game or something like that. That was the part I liked the least personaly.

The Outro at 4:56 sounds so great again therefor, why didn't you keep that style the whole track??? It sounds awesome, calm choirs, nice ambient in the backgrounds, deep oomph bass gives a nice contrast :) Tbh I liked the intro / outro more than the whole rest...

Still solid and better than the most here on ng so its a 7/10 and a 4/5

mastering holds you down

overall nice but too many melodies for me, too much treble and not enough sub. your drums, especially the kick, are too weak. it lacks bass and sounds like its been recorded in a tin can. the reese needs low end and a more compressed straight sound, its so spreaded and thin. The arp fits in videogames, trance, dance music but personaly I wouldnt use it in dnb like you did. the snare copmpression sounds alright but the sample is weak and not full enough (layer a more snappy snare over it) I would lower the rides a bit and turn up the kick and use a maximizer on the reese so you don't have sudden volume changes when the filter comes in.

and again the mastering, the eq is not rightcant tell, its... tinny and thin and lacks mids, get new output hardware pal >,< your mastering always holds you down

inspector9, I think you mean black sun empire

SteakJohnson responds:

yeah the ipod headphones r not workin out im gettin some studio monitors for my b-day. thanks for the well thought out review!
Its frustrating tho bcauz on my ipod headphones the kick sounds very full and so does the reese. arent the sudden volume changes what you want tho? bcaz they add to the rhythm?

get new headphones

cuz i can barely hear the snare, you have to add some eq on the hihats to give the snare some room man, really you need a working sound device first...

Hihats: Para EQ 2 and lower everything below like 800 - 1200Hz depending o the sample and be sure to use the fade out option in the sample settings if the hihat is a cutted sample with noise and stuff. When you fade it out, eq and compress it a pure clean hihat sound will come out in the end. Clear, short, right eq for seperation and no needed frequencies cut out. Make it short and effective rather that longer and noise for filling the beat, the fills come in time once you add more rhythm and samples to it.

Snare: Layer Snares! I mean LAYER SNARES!!! I personaly like the clappy snappy snares very much rather that the "standard" pish sound... so there isnt much high end that could interfer with the hihats. Use a Para EQ 2 and pull the 1st band all the way down at around 80Hz to take any unneeded frequencies out (instantly sounds much clearer if you cut the sample) same as hihats -> use the fade out a bit, trim the sample and cut the silence, apply some eq and push the 300Hz Section and adjust the high end a bit, it can help to lower the 3000Hz but keep the ~ 6000Hz to take out some of the noise but keep a tight detail in it. Compress etc and all done...

I LIEK TO HALP :)))

SteakJohnson responds:

THANKSS AERA but ive dropped this song as an iddiea. HELP APPRECIATED AS USUALL

Age 35, Male

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Germany

Joined on 3/11/08

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